I'm a visual designer, artist, teacher, musician and story teller. I'm deeply interested in process and the connections across media. I'm particularly drawn to projects that have mainstream appeal with quirk, or twist, in the implementation that offers an element of surprise. Emotions are the shortcut to the heart and I try to find the emotion in all of my work.
I'm an adjunct professor at Parsons School of Design in the Design and Technology program (BFA and MFA). As a consultant my recent work has focused on UI/UX and the integration of technology into museum exhibit design.
In the 14 years I was with Large Animal Games I was the Lead Artist or Art Director for over 100 mobile, online, social and PC downloadable games. Four of which, AlphaQUEUE, Rocketbowl, Saints & Sinners Bowling, and Snapshot Adventures have been IGF Finalists.
Since 1989 I've been fortunate to work with a range of clients, from the smallest indie shops to some of the world's biggest brands. I've worked as a professional political cartoonist, comic book illustrator, animator, product designer, web developer, game designer, video blogger and author. Past clients have included MTV Networks, Sci-Fi Channel, Tommy Hilfiger, NFL, Nascar, The Gap, Sony Records, RCA Records, Epitaph Records, CNBC, The Ethiopian Commentator, MaMaMedia, The LA Galaxy, the nu-metal band Disturbed, and Nickelodeon.
“Brad is a wonderfully creative, multi-talented designer who understands the subtle yet powerful effect that branding has on generations X and Y. He is a terrific thought-partner in exploring the desired connotations of your product or brand - and can play high culture, pop culture, or a clever mix of the two.”
- Greg Spotts, Los Angeles Director of Transportation Project Delivery