Photos by Monzeeki - www.monzeeki.com

Photos by Monzeeki - www.monzeeki.com

I’m an interaction designer, artist, musician and storyteller using technology and my expertise in user experience to craft narratives for museums, cultural institutions and corporate partners. I’m particularly interested in the creative process, universal principles of design, and the emotions that drive experiences regardless of platform.

I was the Director of Creative Media at the Smithsonian Arts + Industries Building where I worked on the FUTURES exhibit and consult with the Smithsonian National Museum of Natural History on the use of media and technology. I was invited to participate in the Master Planning charrette for the Museum of Us in San Diego, and have taught workshops on iterative design at Balboa Park, ECSITE, and throughout Europe and China.  

I’ve taught at Parsons School of Design in the Design and Technology program, and in NYU’s Tandon School of Engineering, Quinnipiac University and the China Academy of Art n Hangzhou, China. In the 14 years I was with Large Animal Games I was the Lead Artist or Art Director for over 100 mobile, online, social and PC downloadable games. 

Since 1989 I’ve has been a transdisciplinary creative; worked as a professional political cartoonist, comic book illustrator, animator, product designer, web developer, game designer, video blogger, author, and more. Past clients have included Realtor.com, Mattel, MTV Networks, Universal Studios, LEGO, the Sci-Fi Channel, Tommy Hilfiger, NFL, Nascar, The Gap, Sony Records, RCA Records, Epitaph Records, CNBC, The Ethiopian Commentator, Pastor Troy, Busta Rhymes, MaMaMedia, the LA Galaxy, the nu-metal band Disturbed, and Nickelodeon.

I worked side by side with Brad for 3 years at Large Animal and here’s the long and the short: I’ve never worked with a better Art Director or better person. Not only is he a talented artist in his own right, but knew his staff’s skills and how to motivate them better than any I’ve worked with before or since. He cares deeply about the work, the team and the people who comprise it. If you’re part of a small company, Brad’s the guy to help build an art department. If you’re part of a large one, Brad will help you get the most from your staff. Go for it!
— Douglas Yellin, Capital One